I understand the difficulties behind image warp on a single image, leave alone adding image warp to two halves of a single image. It has limited potential in most of the real world applications.Īn other way would be to implement image warp, but that would make a new product. With all that being said, the only way to make this product successful is to lower the cost, and lower it significantly. For gaming application image warp is essential for curved and odd-shaped screens which your product cannot do. That leads to CXC's mention of image warp. So what is the application that makes use of multiple high resolution images? You guessed right, GAMES! Now, if you think about games, it won't be hard to realize that nobody is going use multiple projectors to display a 180° image of a cockpit on a straight wall. It would make no practical or financial sense to use 2 projectors to a play BluRay disc. Most of the projectors can display that without any problems. The highest resolution standard for a movie is 1080p. If you can align the projected images this precisely, you can just align them edge-to-edge without overlapping, in which case edge-blending is not needed. You have to align projectors precisely so you don't have duplicate images in the overlapping area. However, this feature doesn't justify the very high selling price in my opinion for number of reasons: I understand that the edge-blending is the main feature and how it could be useful.
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